First 5 minutes
From creating an account to a first goblin encounter, the GM's path to opening a first table.
Read →Eleven short pages, in the order a GM needs them. Start with the first five minutes.
From creating an account to a first goblin encounter, the GM's path to opening a first table.
Read →How the game room is laid out, a campaign's pages, roles and invitations.
Read →Load a map, snap it to the grid, choose the distance rule, place props and draw.
Read →Hide the map from players, reveal it as they go, and let sight be computed by walls and doors.
Read →Create tokens, give them a portrait, link them to a sheet, manage HP and conditions.
Read →The dice grammar, rolls from the sheet, macros, roll modes, rolls inside handouts and rollable tables.
Read →Running a fight: initiative order, turns, timed conditions, damage and healing, hidden or defeated combatants.
Read →Hand out documents, play synchronised music, go back to a moment of the session.
Read →Import a rulebook to get a character sheet, or build a system in the no-code editor.
Read →Playing from a phone: the sheet, the dice, the table feed and a read-only map.
Read →For contributors: the system format (sheet, formulas, rolls, lists), permitted content and submission to the catalogue.
Read →